![]() When the binary is run on a macOS version lower than the SDK it was built with, Qt will check at runtime whether or not a platform feature is available before utilizing it. 14.sdk Target Platformsīuilding for macOS utilizes a technique called weak linking that allows you to build your application against the headers and libraries of the latest platform SDK, while still allowing your application to be deployed to macOS versions lower than the SDK version. app /Contents /Developer /Platforms /MacOSX. That would be your best option, if you can wait a bit (and maybe save a bit more cash)./Applications /Xcode. I have the i5, and I use it for small Xcode projects with no problem.Īlternatively, it is thought that Apple will release an "M2" Mini early next year at which point there may be a rush of secondhand M1 Minis onto the market. The 2018 Mini is a solid performer, which should last you a long time. Apple still sells this model, but (secondhand) prices of the Intel models have fallen, as demand for the new Apple Silicon CPUs increases. I would suggest trying to find a secondhand 2018 Mini instead, which comes in 4-core i3 and 6-core i5 and i7 models. 'Buy cheap, pay twice', as my grandmother said. It might be the cheapest way into the Apple eco-system, but not the most cost-effective, and you'd probably have to buy something else in a year or two. Monterey is that last OS that they can run, so you're already 1 year behind current if Apple changes the requirements in the future, you've got no way of meeting them. RAM will also be a factor.Īlso, they don't have USB-C or TB3. They certainly would not be 'unusable' but they are at least 'not well suited' to development work. So they are quite weak (and 8 years' old). The 2014 Mini comes with a range of different CPUs: from 1.4GHz i5 to a 3Ghz i7. That continues until they reach the end of the story. The menu choice gets them to a new state, with a new image, text and menu options. The user is first shown a static background image (JPEG), some text, and a menu. It will be a simple adventure story type game. I will use swift as the programming language.Īlso assume that the app I am developing is not very resource intensive (no 3D or 2D animations or physics). I think (on paper at least) that I have verified that I can run Xcode 14.1 on a 2014 mac mini.Ĭan someone who has tried to run Xcode 14.1 on a 2014 mac mini verify that they were they able to successfully develop an app using this configuration.įor context, let's assume I want to run the iOS simulator for test and debug. These model numbers are currently selling for like $100~$300 refurbished on eBay. These would be part numbers MGEM2xx/A, MGEN2xx/A, MGEQ2xx/A ![]() The oldest/cheapest mac that will run macOs Monterey is the Mac Mini from late 2014 Xcode 14.1 requires macOS Monterey 12.5 or newer Xcode only (legally) runs on mac hardware (so I need to get hardware somehow). "starting April 2023, all iOS and iPadOS apps submitted to the App Store must be built with Xcode 14.1 and the iOS 16.1 SDK." I am trying to find the cheapest path to be able to develop an iPhone app. In any case I decided to help him out, but I don't personally own any mac hardware. I have over 25 years of programming experience, but not for the iOS/Apple ecosystem. My brother wants to develop an iPhone app.
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